Thursday, October 28, 2010
Managerial stuff
Since Tuesday, I created some more tasks for the committed backlog items in the sprint. I assigned these tasks out to the developers and artists. On Tuesday, I showed the art crew how to use the repository to version their assets. I don't know if they'll really need it like we do for the code, but I thought it wouldn't hurt.
Tuesday, October 26, 2010
Project setup
I've been pretty busy setting up the project and trying to come up with tasks for the backlog items. I've created a menu screen and an input/screen management system. The menu handles input from the user and (through the screen manager) changes the screen based on their selection.
Wednesday, October 20, 2010
Repository and Scrum Works
I set up a repository for both the programmers and the artists. I started working on the base code for the game - just the bare bones to get something up and running. I also did some management to Scrum Works. I added a few backlog items and started to set up our next sprint.
Thursday, October 7, 2010
Posting discussion to Google group
I posted the things we talked about last time to a page on our Google group. I separated the things into "Brainstorming" and "Features" categories. There are certain things that we know we're going to need, and these will be the features we develop first. Once we lock down which other features we want, we'll start working on those as well.
Tuesday, October 5, 2010
Scrum stuff
Our game was chosen and Bob and Roger made me the Scrum master for the team. I used ScrumWorks to create our team and added everyone to it. I also created a sprint for us to plan our next sprint - mostly just to practice creating a sprint.
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