Thursday, November 18, 2010

Lasers, crosshair, scrum stuff and tweaks

I wrote a cylindrical billboarding system for the custom shader and used it to draw lasers. It looks ok, but I'm thinking of adding glow to the textures with post processing. If that doesn't look right, we might use cylinder models instead of billboarded textures. I added a crosshair to the screen when you're in first person view. I had to move the camera's position to the cockpit locator on the ship for it to look right.

I tweaked the input manager for a couple of functions - namely the camera switch and the pause. If you held down the buttons for those functions, it would keep switching back and forth so I changed them to only handle the input the first time the button got pushed. I also linked the resolution to the window size so when it gets changed in the options screen, the window actually changes.

I set up the next sprint and added backlog items and tasks and assigned them out to the team. For the art crew, I assigned Charlie the task of setting up their individual tasks and assigning them out to the team, but I did add backlog items for them.

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