I finished writing the shader to use normal map textures to smooth the ship and add detail. I did a quick test with one of Charlie's ships and it looks like it's working. Now we just need the art guys to generate some normal maps for the ships and it should look great! I found out that we can use the shader to have a "glow" effect, which would be great for our engines. Brandon would like me to see if I can get transparency working, which he wants to use to render the atmosphere's of planets. It would also work for a shield around the ship.
I got a "rough draft" to our enemies implemented. Right now they just show up at the given coordinates and start flying forward. I also implemented the system for loading a level built in Maya into the game. We can access the locators in the model and use those as positions for our assets in the game. For a quick test, I made a model in Maya with 8 locators and loaded 8 "dumb" enemy ships to the scaled coordinates of the locators.
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