This week I've been working on making the game feel more arcade like. I tweaked a few variables in arcade mode to give it a more "wave-like" feeling. I also tweaked the capital ship AI to make it feel like more of a fight. In attack mode, they approach you slower so they have more time to fire at you.
I also changed the turrets a little. I widened their range of movement to a 180 degree dome. This makes it a little easier for them to fire at you. I also tweaked the AI for the second cap ship so that the weak point isn't enabled until you destroy all of the turrets. That makes the second fight a little harder and a little more involved. To compensate, I reduced the shield strength of the turrets as well, and I think I'll make them vulnerable to weapon and big bomb pods so it's not so hard to kill them.
No comments:
Post a Comment