We're just about done with all the functionality. Right now survival mode is done and we're finishing arcade mode. We need to get the space station in and tweak the capital ship battles. The AI for the capital ships is different than the rest of the fighters, so Pace and Felix and Daniel have been working on that.
There's just been all these little tweaks and things we've been meaning to get in but haven't been able to until now. I got trails to appear behind the pods, but engine trails for the ships are a little processor intensive so we're not using them right now, though the system is in place. I got maneuvers in the system - a barrel role and two immelmann rolls (up and down). The screen shakes when you get hit and the controller rumbles when you're getting low on health. The HUD is now title safe and scaled to the screen size. Felix and Jason started the Energy Ball system and I finished it up. It uses an animated sprite. I got them charging and firing at the player for the capital ship and just firing for the bombers. I put shields in the game so if you get hit or an enemy gets hit their shields light up. Also, if you use a shield pod your shield glows blue for a few seconds.
I fixed the texturing issues on the xbox - the glow maps were screwed up and the texture mapping was all distorted. I fixed an issue where the animated sprites weren't being positioned correctly because the field of view was changing. Finally, I cleaned up most of the content - I got rid of stuff we weren't using and renamed everything to be more consistent. I still have to go through and convert everything to png's and jpg's and adjust the resolution on some of the bigger textures to save space.
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