Monday, September 13, 2010

Building the prototype

Over the weekend, I worked on the prototype. I added collision detection, randomly generated targets, and the ability to shoot those targets. I also attached the skybox to the ship and disabled the depth buffer for the skybox so that it looked to be infinitely far away.

After Felix added XBox controller handling, I tweaked the controls to add a few more maneuvers by using the right joystick as well.

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