Thursday, September 30, 2010

Matrix/Quaternion research

Since there's a possibility that our game doesn't make it through the judging, I didn't think that I should do any work specifically on the Space Fighter game. Instead, I did some research on using Matrices to represent 3D geometric transformations such as translation and rotation. In developing our prototype, this is the one area that caused me the most trouble (because Reimer's tutorials use Quaternions for rotations), so I wanted to understand the concepts and principles behind it a little better.

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