We talked in class about the kinds of things we would like to implement for the space fighter game. Weapons, physics mechanics, ship customization, ship/enemy varieties, campaign etc.
We decided that for the prototype we want to get a fairly decent model of a ship into a basic 3d flight physics engine. For a video, we'll have it chase after another ship as they dodge other objects (asteroids, space debris, etc.) For game play, we'll probably just have the player control the ship and maybe try to fly it around obstacles and shoot. We won't have time to develop the AI, so we won't bother putting an enemy ship in for the game play.
The programmers are going to read through some XNA 3D engine tutorials online and start to implement it for the game. We may need to set up a repository, although that may not be necessary this early on and could probably wait until we get assigned into full groups.
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